![]() ![]() Cross-platformĪnother advantage of Unity is that it is cross-platform, meaning that you can develop your game for your dream platform. If you don't find your answer in the documentation or on the internet, you can just post your question on the Unity forum or on Stack Overflow and someone will help you. If you get stuck or don't know how to do a certain thing you can always have a look in the comprehensive documentation or just do a quick google, you will probably find the answer you are looking for on one of the forums or Stack Overflow. I recommend doing a few of these tutorials to get familiar with Unity and afterwards you can already start working on your own project. Both the developers of the platform and the community provide a wide variety of tutorials useful for beginners, advanced users and even experienced ones (you can have a look at some nice tutorials here). One of the best things about Unity is that it has a great community which provides many useful resources for users of all levels of experience. If you earn more than $100k and/or want premium support, discounted asset prices or a Unity T-shirt you have to opt for one of the paid licenses. The main downside of the free Unity license is that it does not provide premium support, however, this is not a problem in my opinion since there is a very big and active community. You can start using the free license of Unity if you earn less than $100k in annual gross revenues. Luckily, Unity provides a free license that gives you access to all the features that you need to start learning and develop your first games. If you are just starting to learn how to make a game, most probably, just like me, you don't want to spend money before you see if you find it interesting. So, without any further ado, here are my top 5 reasons why I think Unity is such a good match for beginners: 1. I think it's worth noting that while in this article I am focusing only on game development, the Unity Framework is also used in other fields such as automotive, transportation and manufacturing, film and cinematics, and architecture, engineering and constructions. Besides all of this, Unity offers tools for measuring the performance of the game and a store, where you can buy assets developed by other users. You can use Visual Studio which seamlessly integrates with Unity to easily write and debug your code. In order to create the custom logic of the game, Unity uses C# as a programming language. Unity provides a nice Integrated Development Environment (IDE) in which you can quickly create your game. So, basically, Unity is a set of software tools, Application Programming Interfaces (APIs) and packages that are designed for creating 2D or 3D games for different platforms, such as for example Windows, Linux, Android, and iOS. Players of the game will still know that it's made in Unity.Unity is a cross-platform game engine for 2D and 3D games. (My aim is to actually move it to a dedicated credits section accessible from the title screen of the game rather than having it appear in the splash screen. Does this mean I can remove the logo from the splash screen no matter what Unity tier (personal, plus or pro) I'm using? Furthermore, I haven't found anywhere that says you can't modify or hack into the produced executables (I even looked in here which contains another part of the TOS). Otherwise it would be illegal to remove the logo from the splash screen from a game made in Unity Pro since the TOS applies to all tiers of Unity. And even if Section 4.1 says "accompanying the services", I assume it still wouldn't include the game as the game does not need to accompany them. It does not seem to include the exported game itself. Govern your access to and use of the Software, Developer Services,Ĭommunities and Site (collectively, the “Services”) Except to the extent you and Unity haveĮxecuted a separate agreement, these terms and conditions exclusively The Made with Unity Platform (“Communities”)), provided through or inĬonnection with our website, accessible at unit圓d.com or Services”)), and various Unity communities (like Unity Answers and and Game-development and related software (the “Software”),ĭevelopment-related services (like Unity Analytics (“Developer ![]() ![]() Unity Technologies ApS (“Unity”, “our” or “we”) provides However looking at how "Services" is defined in the first paragraph of the TOS: Service mark or other proprietary rights notices incorporated in or You will not remove, alter or obscure any copyright, trademark, Looking at Section 4.1, it still retains: And searching in the TOS, it looks like I'm allowed to remove the Unity logo in my exported game. Heavily related to this question, as of now, Unity's TOS has changed dramatically. ![]()
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