It looks great in 4K, even though the assets are clearly from another era.īethesda included some extra bells and whistles, like an optional CRT filter. Since my desktop monitors are only 60 Hz, I briefly played it on the same system connected to my LG C1 TV and found that it didn't have any problem maintaining 120 fps at that resolution either. It adhered tightly to 60 fps at max settings and 4K on my PC gaming rig (AMD Ryzen 9 5900X, Nvidia GeForce RTX 3080, 32GB of RAM). I took it for a spin this afternoon, playing the first few campaign missions and a couple of online deathmatches on PC. Most of the assets are the same, but the game now supports 4K, cloud saves, and cross-platform play, among other modern standards. There are several additional tweaks and enhancements, but it's not a total overhaul or a ground-up remake by any stretch. There's also split-screen local multiplayer (up to four players), as well as LAN and online multiplayer. You get a lot of content for 10 bucks the package includes the game's original campaign, both previously released expansions, Quake II 64, and a new campaign called Call of the Machine with 28 levels developed by Machine Games (the team behind the recent Wolfenstein games). This marks the first time it has been available at all on any of the console platforms. The game sells for $9.99 on each platform if you're not a Game Pass subscriber or haven't bought it before. Further, those who already owned the previous version of Quake II on Steam, GOG, or Microsoft's store will get the new version as a free update. It's available now on Windows, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 4, and PlayStation 5.Īs Bethesda is now a subsidiary of Microsoft, the remastered version of Quake II is part of Microsoft's Game Pass subscription service on Xbox and PC. We don't have any named date for when the open source version of Quake II RTX will be released.In a surprise announcement at QuakeCon, publisher Bethesda Softworks announced the immediate availability of a light remaster of the classic first-person shooter Quake II, similar to the one for the first Quake that was released not that long ago. However, the experience on offer will be rather drastically different, thanks to the huge visual impact of real-time raytracing and related graphicsal revamps in this title. In a recent interview with Panteleev and Kaemer, AusGamers were pleased to hear that "our goal is to publish an open source version of Quake II RTX."ĭespite the age of the game (1997 vintage) adding the real-time raytracing tech might make it rather too demanding on non-RTX hardware to run with 'RTX On', for a fast-paced high-resolution playable experience. Furthermore, the Quake II RTX demo runs with Nvidia VKRay, a Vulkan extension that allows any developer using Vulkan to add ray tracing effects to their games. They worked to transform the Q2VKPT code into Quake II RTX. Sometime in January the project was picked up by a team of about 18 Nvidia developers including Principal DevTech Engineer Alexey Panteleev and Senior DevTech Engineer Manuel Kaemer. student at the Karlsruhe Institute of Technology in Germany and former Nvidia intern. The above demo was based upon the Quake II Pathtraced (Q2VKPT) proof-of-concept mod created by Christoph Schied, a Ph.D. The demo's real-time ray traced global illumination and reflections, HDR visuals, dynamic direct and indirect lighting effects, mimicked physical material light reflection properties, and volumetric lighting effects were met with rapturous applause by GTC attendees. In brief, the video was presented by Nvidia CEO Jensen Huang during the opening keynote of GTC 2019. HEXUS shared the Quake II RTX video as an appendage to the news about real-time raytracing coming to the GTX 1060 or higher, back in March, during the GTC 2019 event.
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